Post by Kriemhilde on May 28, 2016 20:18:29 GMT -8
Name: Kriemhild
Race: Human(?)
Appearance: The young magus looks her age, easily identified as somewhere in her late teens, 17-18ish; there is still youth in her features and her step, her slender features and garb, but also age beyond her years in her eyes. She gives off a strange vibe of being older than she looks, or perhaps younger than she should be, even if neither is strictly true.
Perhaps it is in her motions, her gestures; Kriemhilde does not move as a girl does, not any more. There is a certainty to her, almost a sort of budding charisma that she cannot quite live up to in person, that suffuses her. The mark of one forced to mature before her time, who was broken by her own weakness and strives still to overcome and destroy it. Her youth does belie her actions in some ways regardless of what she may wish, though.
Personality: Driven and blunt, with a sense of humor as dark as night - Kriemhilde is acutely aware of her limited time, perhaps too much so. There is so much to do and she has so little time to do it that the burden sometimes weighs heavy indeed upon her, but she no longer has the luxury of giving in to despair. Rather than live in the past, she strives to change the future, hunting down those who would abuse magic to harm the innocent, expending her remaining life to atone for the failures of her past. In a backwards, almost ironic sort of way, her pessimism becomes optimism; the idea that she CAN do anything for Elibe, that she can at least stem the abuse of magic.
It is less of a purely good-hearted, idealistic approach to life as atonement for the failures of her past, driven all the more intensely by her personal experience with the horrific effects of the darkest ends magic can be turned to. Kriemhilde doesn't hate magic as a whole by any means, though she does tend to view it with a dose of healthy suspicion, but it is all too easy to envision what it could be turned to.
While she isn't exactly a people person and can be a bit curt at the best of times, Kriemhilde truly does mean well, almost naively so. There are strong remnants of the girl she was before, eager to please and not always good at seeing the consequences of her actions; even in her aloofness there are hints of her loneliness, the way she watches others without ever trying to intrude herself, how she tries to push people away to avoid getting too attached to them. But she is not nearly as strong or as independent or as much of a loner as she would very much like to be, and so her existence gnaws at her all the more. Once again, she knows better than anyone the horrors of pyreflame, and believes herself an abomination - neither alive nor dead, no longer entirely human but not sure exactly what she is now.
Her hobbies include reading, long walks along the beach, and incinerating the (un)dead and the damned.
History:
Combat: Kriemhilde fights primarily with intense jets and wide-area eruptions of bright blue pyreflame, always favoring controlled bursts over sustained blasts in an attempt to regulate her own rapidly-mounting temperature in combat. Much of her combat style revolves around that necessity, forcing her to prioritize shorter battles when possible or sometimes even exit a fight to re-enter it at a later time. Thus, while her fire is deadly and difficult to defend against, time is every bit as real a foe as those before her, and her tendency towards a lonely journey is antithesis to her need for backup.
The more she uses her flame, the faster she overheats, her body eventually cracking along molten trails of liquid heat that will eventually immolate her entirely if she uses too much power successively. The longer she is forced to stoke the fire and user her power, the more of her spirit it burns away, eventually forcing her to either sleep to recover - not always at opportune times - or burn herself away entirely and fall into eternal sleep.
Pyreflame has a few unique characteristics compared to normal flame that are worth noting. Given its nature in spirits, it is actually mediocre at best at consuming inanimate objects such as wood, though given time and exposure it will appear to set them on fire with an eerie glow that does little aside look intimidating. Kriemhilde also has limited control over what it targets; while this is not an exact science, targets she recognizes as non-threats can walk through the flame mostly unharmed, though they will feel an intense cold that seems to chill them to the soul, leading to nontrivial - but nonpermanent - discomfort. It is actually quite similar to what she feels each fight. Finally, pyreflame has a certain force and stream to it, striking both at flesh and spirit, rendering armor less effective in much the same way that the intense heat of 'normal' fire magic can cook a knight inside his armor or thunder magic can electrocute a heavily armored and grounded man even if it does not pierce.