Post by Gaea on Jul 28, 2013 0:45:30 GMT -8
Classes
Human adventurers are identified and categorized by their class, which loosely defines their approach to combat and more specifically what weapons they wield. Myrmidons are light swordsmen, unarmored but quick, who use lightning swordplay and impressive agility to strike down foes from any angle. Generals are masters of sword and lance, usually heavily armored and nigh impregnable. Archsages control the elements of Anima and Light with little more than a thought, the merest snap of their fingers capable of evoking an elemental storm that can scour battlefields.
Basic classes are as far as most humans go, but Advanced and Elite classes can be attained by hard work and perseverance, and represent the evolution of a warrior from mere mortal to something far more. Humans can "promote" from a Basic class to an Advanced class at 200 posts (level 20/1), and from Advanced to Elite at 400 posts (level 20/20/1). Basic classes may choose which of 3-4 Advanced classes they promote into - Barbarians (basic) may choose to either further their skill in axes by promoting to a Berserker, or branch out into bows as well by going Warrior. Elite classes, on the other hand, are the penultimate expression of mastery in one's field of study - a given Advanced class can only ever promote into a single Elite class, and Elite classes can no longer change classes.
Milestones
000 posts: Average for an adventurer.
100 posts: 2000 gold to spend on Skills, Techniques, or (staff users only) staves.
200 posts: Advanced classes become available; pick whichever one unlocks a weapon type you want.
300 posts: 3000 gold OR a Magic weapon - not both. Magic weapons may have any element (or non-elemental), and it will have an appropriately-aspected ranged attack (for melee) or melee attack (for ranged) with a two-post cooldown. If you choose gold, it can be spent on anything.
400 posts: Elite classes become available. You may choose to permanently promote to an appropriate Elite class, losing access to class changes but gaining additional stat caps.
500 posts: 3000 gold to spend on Skills, Techniques, or (staff users only) staves.
600 posts: Heroic weapon. You may create and customize a weapon. It will offer you a 10-stat bonus while equipped, said points distributed at creation, It may also be used freely in melee and at range, with appropriately-aspected ranged/melee attacks if you chose an element for it. Heroic magic is living magic, sculpted into blades or blasts alike by the user's will. Melee weapons freely launch shockwaves of elemental energy, while bows are easily strong enough to hold up against weapons and can launch barrages of elemental shots. Staves still cannot attack, but Heroic staves are nightmarishly powerful in their own right.
Human adventurers are identified and categorized by their class, which loosely defines their approach to combat and more specifically what weapons they wield. Myrmidons are light swordsmen, unarmored but quick, who use lightning swordplay and impressive agility to strike down foes from any angle. Generals are masters of sword and lance, usually heavily armored and nigh impregnable. Archsages control the elements of Anima and Light with little more than a thought, the merest snap of their fingers capable of evoking an elemental storm that can scour battlefields.
Basic classes are as far as most humans go, but Advanced and Elite classes can be attained by hard work and perseverance, and represent the evolution of a warrior from mere mortal to something far more. Humans can "promote" from a Basic class to an Advanced class at 200 posts (level 20/1), and from Advanced to Elite at 400 posts (level 20/20/1). Basic classes may choose which of 3-4 Advanced classes they promote into - Barbarians (basic) may choose to either further their skill in axes by promoting to a Berserker, or branch out into bows as well by going Warrior. Elite classes, on the other hand, are the penultimate expression of mastery in one's field of study - a given Advanced class can only ever promote into a single Elite class, and Elite classes can no longer change classes.
Milestones
000 posts: Average for an adventurer.
100 posts: 2000 gold to spend on Skills, Techniques, or (staff users only) staves.
200 posts: Advanced classes become available; pick whichever one unlocks a weapon type you want.
300 posts: 3000 gold OR a Magic weapon - not both. Magic weapons may have any element (or non-elemental), and it will have an appropriately-aspected ranged attack (for melee) or melee attack (for ranged) with a two-post cooldown. If you choose gold, it can be spent on anything.
400 posts: Elite classes become available. You may choose to permanently promote to an appropriate Elite class, losing access to class changes but gaining additional stat caps.
500 posts: 3000 gold to spend on Skills, Techniques, or (staff users only) staves.
600 posts: Heroic weapon. You may create and customize a weapon. It will offer you a 10-stat bonus while equipped, said points distributed at creation, It may also be used freely in melee and at range, with appropriately-aspected ranged/melee attacks if you chose an element for it. Heroic magic is living magic, sculpted into blades or blasts alike by the user's will. Melee weapons freely launch shockwaves of elemental energy, while bows are easily strong enough to hold up against weapons and can launch barrages of elemental shots. Staves still cannot attack, but Heroic staves are nightmarishly powerful in their own right.